A shipmanagement group is uising gamification to teach cadets how to prevent collisions at sea and understand the COLREGs rules
Columbia Group has introduced a web-based application to train its seafarers and cadets on how to implement IMO’s International Regulations for Preventing Collisions at Sea (COLREGs).
It worked with a Dutch software developer to deploy this new training application which uses gaming techniques to turn learning regulatory procedures into an immersive, interactive experience.
COLREGs Challenge uses real-life scenarios and has dynamic microgames, enabling users to practise the rules around ship sailing and preventing accidents in an engaging environment, while onshore or aboard vessels.
It was developed in collaboration with Netherlands-based gaming software provider 4Growth.com to train cadets, junior officers and maritime professionals.
“Gamified training tools provide educational, fun and challenging modules to help crews easily digest learning materials,” said Columbia Group director of training Stewart Bankier.
“It is essential we understand the new learning needs of our seafarers, particularly our younger generation and how to keep them engaged and challenged in their careers.”
COLREGs Challenge includes more than 20 interactive modules covering practical maritime scenarios such as ship navigation, collision avoidance, and aids to navigation, such as lights, signals and buoys.
Columbia said more modules, knowledge battles and tournaments will be introduced soon to improve cadet learning and the safety culture across fleets. Game styles include bridge view, radar simulation, ECDIS-style navigation, puzzles and quizzes, and arcade-style mini-games.
Training includes performance tracking with scores, achievements and fleetwide leaderboards, while cadets are further motivated by playing with unlockable achievements, feedback-driven learning and mission-based storytelling.
“COLREGs Challenge is a fantastic resource allowing users to play out real-world scenarios in a fun and engaging gaming experience,” said Mr Bankier.
This program presents complex navigational decisions in different formats.
Bridge (BDG) enables cadets to take control from the captain’s chair, adjusting course and speed in real-time; Navigation (NAV) provides a top-down, ECDIS-style interface for strategic manoeuvring and voyage execution; Radar (PAN) simulates use of radar and automatic radar plotting aid in low-visibility and adverse environmental conditions.
There is a fast-paced reaction game for identifying visual and audio signals and visually engaging quizzes to match lights and shapes, and to test rule knowledge.
This application has an offline mode for training when there is limited connectivity with all content accessible and the user’s progress and scores synchronised once back online.
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